Everything in one place: the games and what they pay back, how deposits and withdrawals work, and every way RustyRoam gives Frags back to players.
Every game is built to return 96% of what's wagered over the long run (a 4% house edge) — higher than most Rust sites, which run 90–94%. Results are random, so any single bet can win big or lose.
| Game | How it works | Return | Limits |
|---|---|---|---|
| Crates | Open a crate, win one item. Its value is paid straight to your balance as Frags — spend them on games or withdraw real skins. Open up to 5 at once, with fast-open. | 96% | Each crate's price is set from its odds |
| Case Battles | Open the same crates against other players; the highest total takes the pot. Modes: Cursed (lowest wins), Terminal (last crate decides), Jackpot (weighted by value), Group Unbox (everyone splits the pot). The creator can fund other players' seats. | 96% | Up to 50 crates per battle; Roamers (house bots) only join battles small enough for the house to cover |
| Mines | Pick tiles on a grid without hitting a mine. Every safe tile raises the multiplier; cash out any time. | 96% | Bet 0.10–10, max win 250 |
| Dig | Dig down layer by layer for bigger multipliers; cash out before you hit a dud. | 96% | Bet 0.10–10, max win 250 |
| Upgrader | Risk Frags for a chance at a pricier skin. The win chance is shown up front. | 96% | Win chance 2–95%, max win 240 |
| Wheel | A shared wheel spins every round. Bet on 2x, 4x, 6x, 12x or 24x. | 96% | Max bet 50 on 2x/4x/6x, 20 on 12x, 10 on 24x |
| Jackpot | Everyone throws Frags into one pot; one player wins it, with odds equal to their share. The 30s timer starts once a second player joins. If nobody else joins within 10 minutes, you get your Frags back in full — or call a Roamer (a house bot) to match your entry and start the timer right away. | 96% (4% house cut of the pot) | Entry 0.10–250 per player per round, up to 20 players |
| Rockets | Launch rockets at loot boxes; each rocket is 0.25 and more rockets reach rarer boxes. | 96% | Up to 400 rockets (100), max win 300 per open |
| Scrap Dice | Pick a target and roll over or under it. The longer the odds, the bigger the multiplier. | 96% | Bet 0.10–10 (less on long shots), max win 250 |
| Chopper Crash | The chopper climbs and the multiplier rises until it goes down. Cash out before it does, by hand or with an auto cash-out. | 96% | Bet 0.10–10, max win 250 |
| Plinko | Drop chips through 12 rows of pegs into multiplier buckets. Low, medium or high risk. | 96% | Max bet 10 / 8.33 / 2.08 by risk, max win 250 |
| Airdrop Roulette | A strip of 25 tiles spins: pick a colour for 2x or a single number for 24x. | 96% | Bet 0.10–10, max win 250 |
| Loot Slots | Spin 3 or 5 reels of Rust loot. Matching symbols on the line pay up to 100x. | 96% | Max bet 2.50, max win 250 |
| Blackjack | Classic blackjack against the dealer. Blackjack pays 6 to 5, the dealer hits soft 17, a 17-17 tie goes to the dealer and there is no doubling after a split. | 96.07% with perfect basic strategy | Bet 0.10–150 |
| Raid Duel | A coinflip: duel another player for the pot, or flip against the house for 1.92x. | 96% (4% of each duel pot) | Bet 0.10–250, max win 480 |
| Chain Dig | Fell 12 trees one cut at a time. Every tree raises the multiplier; cash out any time before the saw runs out. | 96% | Bet 0.10–10, max win 250 |
| Trick or Treat | Halloween only (October). Climb 10 floors picking a door each time; candies multiply the run (Candy Corn 40%, Lollipop 30%, Chocolate 20%, Golden Toffee 10%), one ghost per floor ends it. Easy 4 doors, Medium 3, Hard 2. | 96% | Bet 0.10–10, max win 250 |
| Turkey Trot | Thanksgiving only (November 2–30). Back one of five turkeys: Gobbles 2.4x (40%), Drumstick 3.6x (26.7%), Butterball 6x (16%), Cranberry 9x (10.7%), Stuffing 14.4x (6.67%). | 96% | Bet 0.10–10, max win 250 |
| Present Stack | Christmas only (December). Stack up to 12 presents, picking a size for each: small stays up 90% for 1.11x, medium 70% for 1.43x, big 45% for 2.22x. Cash out after any present; a topple loses the bet. | 96% | Bet 0.10–10, max win 250 |
| Cupid's Arrow | Valentine's only (February 7–15). Pick a ring and shoot one arrow; it wins if it lands in that ring or closer. Outer 80% for 1.2x, middle 48% for 2x, inner 24% for 4x, bullseye 8% for 12x, heart 2% for 48x. | 96% | Bet 0.10–5.20, max win 250 |
| Bunny Hop | Easter only (Palm Sunday to Easter Monday). Hop across 10 lanes to the egg basket, each riskier than the last; cash out after any lane. Medium crosses lane 1 90% of the time down to 68% for the last; Easy and Hard are gentler and harsher. | 96% | Bet 0.10–10, max win 250 |
| Light the Fuse | July 4 only (July 1–5). A box of 25 charges with 1, 3, 5 or 10 duds. Pump one at a time (they don't go back in the box) and launch to cash out; a dud fizzles the rocket. | 96% | Bet 0.10–10, max win 250 |
| Snowball Fight | Winter only (November 15 to the end of February). Red vs Blue: each turn hide behind a fort and throw at one; a snowball hits everyone behind that fort. Last team standing splits 96% of the pot by bet. 1v1 duels (or vs the Yeti for 1.92x) and team events with a 30s break between them; when a team event starts, Yetis (the house) join the side with less money to even it out, up to 250. | 96% | Bet 0.10–250 (vs the Yeti 100) |
| Roam | Three wipe servers, each on its own map (daily at 18:00 UTC, weekly on Thursdays, monthly on the first Thursday). Join one by spawning on the beach for 0.50 (it goes in the pot as your first loot), then lock loot for shares (by the hour of the wipe: 1 per Frag in hour 0 down to 0.1 at hour 12 and 0 from hour 21, when locking closes; weekly and monthly stretch the table), farm, roam monuments (a fair gamble on 25% of your shares, with loot) and raid other bases (20% of their shares, then loot their boxes for 10 minutes). Every map grid square you walk into can go wrong: a 1% chance of the wild (an animal or a sniper, cut by your armor), then each player standing there outside their base is met with a 25% chance (40% in a square with a monument), one fight a square, and if nobody is, a 3% chance of NPC roamers. Fights go in rounds: both fire with the gun you wear (no gun 15%, Hunting Bow 30% up to the AK-47 75% and the loot-only M249 80% to hit; 14 guns, the better ones crafted from comps like Rust's); if only one hits, the other tries to block with their armor; otherwise another round. A fight takes a random amount of ammo from your ammo slot (about 4 against someone naked up to about 16 against the best-geared, half to one and a half times that); short of it, your hit chance slides back toward 15%. Lose and you die there; beat a player and you take what they carried and wore plus a free respawn; beat an NPC and you loot it. You walk square to square carrying up to 24 stacks: what you carry and wear is lost when you die (your base keeps its stuff in nine storage boxes it comes with, one per kind of item, 48 stacks each; you put things away yourself, and crafting, building and the furnace use what you carry), and respawning costs 0.50 into the pot (no shares) unless you've won a free respawn; for 3 minutes after spawning nobody can find you, until you walk. Gear is what you wear: 7 armor slots (one piece each of 8 kinds: face, neck, shirt, chest, gloves, legs, pants, boots, so the 8th means taking one off), a gun slot and an ammo slot. Each armor piece blocks 1–15% (three tiers: no workbench, Workbench 1, Workbench 2), added up to at most 57%, which blocks hits in fights and cuts every death chance. Every piece, gun and ammo is crafted (press Q for the crafting menu: anything with no workbench anywhere, the rest inside your base up to your workbench level), looted, or bought on the map market: any payout-chart item, once someone on that server has crafted or looted one, for what it would pay out right now plus 25%, into the pot. Comps (rope, gears, springs, pipes, gun bodies, tech trash and more) drop from road barrels, monument crates and NPCs; Rockets need a Rocket Launcher on you. Crafting anything on the payout chart costs 20% of what it would pay out right now (at most 1 Frag a craft), into the pot. Supply drops cost 5–50 Frags (every 5 is a roll of loot), land 3 minutes after you call them and can be looted by anyone in that square for 15 minutes; locked crates at Military Tunnels, Launch Site, the Airfield and the oil rigs cost 2–10 to start (every Frag a roll of elite loot), open after 10 minutes, and looting one costs 25% of what you take would pay out (at most 1 Frag per kind of item). The house's Roamers play too, as robot players: they build bases with house Frags, farm, run monuments and roam in their gear (putting on better gear they find), can kill you and be killed (kill one and you take what it carries and wears) and their bases can be raided; their payouts go back to the house. Now and then a Bradley rolls into Launch Site: only High Velocity Rockets (crafted at Workbench 2, fired from a Rocket Launcher) hurt it, it shoots back, and when it dies the house pays 25 / 75 / 200 Frags (daily / weekly / monthly) split by damage plus a free crate of elite loot. Extras: a backpack (2 Frags, 12 more inventory slots while you carry it), a sleeping bag (2.5, respawn wherever you put it, still paying the respawn) and a minicopter (15, fly anywhere with only the landing square able to start a fight; gone when you die). Gas Station, Supermarket, Lighthouse and Harbor need nothing; Satellite Dish, Sewer Branch, Water Treatment and The Dome need 15% armor; Train Yard, Power Plant, Airfield, Military Tunnels, Launch Site and both oil rigs need 25% armor and a gun; raids need a gun. Farming is unlimited but each square only has so many nodes, which regrow over time, and each node farmed has a 0.25% chance of death (your armor cuts it); a full tree is 1,000 wood and full stone / metal / sulfur nodes are 1,000 / 600 / 300, of which a rock gets 375 wood or 37% of the ore, Stone Tools 500 wood or 66%, Metal Tools 750 wood or all of it, and Salvaged / Power Tools 1,000 wood or all of it; metal and sulfur nodes give ore, which a furnace (you craft it for 200 stone, 100 wood and 50 low grade fuel) smelts into metal fragments and sulfur over time (every 30 seconds it burns 50 wood and smelts 33 metal ore or 66 sulfur ore, half each with both ore slots full; 1,000 per slot). You build your base yourself in 3D, piece by piece like Rust (your first lock gives you a sealed twig 1x1 with your Tool Cupboard): the Building Plan places twig pieces for free (square and triangle foundations, walls, doorways, windows, floors, stairs, roofs; up to 250 pieces on your own spot) and the Hammer upgrades each one: Wood 0.05 + 100 wood, Stone 0.25 + 150 stone, Metal 0.50 + 100 metal fragments (Workbench 1), Armored 2.50 + 25 HQM (Workbench 2) per piece, triangles half, Frags into the pot and materials from your inventory, then the Tool Cupboard. Doors are crafted items (wooden, sheet metal or armored, at the wood, metal and armored prices) hung in a doorway from your hotbar, and the Hammer takes one back down; high external walls are 800 wood or 700 stone a section. Raiders take the weakest way in to your Tool Cupboard: every wall, door, floor or roof on the way has to be broken and the odds multiply (a door breaks at the weaker of door and frame, an empty doorway is open, a ring of high walls adds one more). Every 24 hours the base costs 10% of what its pieces cost in upkeep (Frags from your balance, materials from the Tool Cupboard); if either is short every piece drops a tier. When a server wipes, 96% of its pot is paid out by the payout chart: locked Frags 30% (by shares), guns 30%, comps 10%, armor 20% and ore 10%, each pool split between its items at fixed percentages and each item between everyone holding it in their base's boxes (ammo counts as what it's crafted from; a slice nobody holds goes to the rest of its pool). | 96% | Spawn 0.50; lock 0.10–10,000 at a time; market price = what it pays now +25% (prices treat a pot under 25 as 25); crafting fee 20% of what it pays now (max 1 a craft); supply drop 5–50; locked crate 2–10 + 25% of the loot's worth to take it (max 1 per item kind); backpack 2, sleeping bag 2.5, minicopter 15; Bradley reward 25 / 75 / 200 (house-paid, split by damage); raid fee 3/6/10% of the target's value; building 0.05/0.25/0.50/2.50 per piece (twig free, triangles half); upkeep 10% of the base's cost a day |
| Crate Drop | Drop an airdrop crate through the pegs onto a rarity slot, from common up to legendary at 130x. | 96% | Max bet 10 / 6.25 / 1.92 by risk, max win 250 |
Max wins are temporary safety limits while the site is new; they go up as it grows. Autobet is available on most games.
What other Rust sites say their games return, next to ours. Higher is better for you.
| Site | Crates / battles | Upgrader | Mines | Other games |
|---|---|---|---|---|
| RustyRoam | 96%* | 96% | 96% | 96% (Wheel, Dig, Rockets) |
| Bandit.Camp | ~92% | 94% | 95% | 95–96% |
| RustClash | 90% | 92.7% | 92.5% | 91.4–93.5% |
| RustyLoot | 90–95% | up to 95% | 90–99% | 90–95% |
| RustMagic | 90% | 90% | 90% | 90% |
| Howl.gg | not published | not published | 98% | 100% Coinflip/Dice/Wheel (no rakeback on those) |
*Our crates average 96%; exact per-crate figures are in the list above. Other sites' figures are what they or review sites publish (RustClash FAQ, skincasereviewer.com, cs2wh.com) as of October 2026 and may have changed since.
Every result comes from a server seed (locked in and shown to you as a hash before you bet), your own client seed (change it any time) and a counter. After you rotate your seed, the old server seed is revealed so you can recompute every result yourself. Find it in Settings → Provably Fair. The Transparency page shows the site's real payout numbers.
Most rewards need a Steam account with 5+ hours in Rust and Steam level 5+ (it keeps the free stuff for real players). Reward Frags carry a 1x wager requirement unless it says otherwise.
Every Frag you wager earns XP. Each level up gives you a key for that rank's reward crate, and higher ranks earn more rakeback.
| Rank | Levels | Wager per level | Keys per level | Rakeback |
|---|---|---|---|---|
| Bronze | 10 | 10 | 1 | 1% |
| Silver | 10 | 20 | 1 | 1.5% |
| Gold | 10 | 75 | 1 | 2% |
| Platinum | 10 | 250 | 1 | 3% |
| Emerald | 10 | 1,250 | 1 | 4% |
| Ruby | 4 | 6,250 | 1 | 5% |
| Diamond | 4 | 10,000 | 1 | 6% |
| Champion | 5 | 12.5k → 1.01M | 1, 3, 9, 21, 63 | 8–12% |
| Addict | no limit | 1.25M | 3 | 12.5% |
Rakeback % is a share of the house edge on your bets. Silver and above can also join rain.
Every bet earns rakeback: your rank's percentage of the house edge on that bet, paid whether you win or lose. It builds up in Free Frags → Rakeback and can be claimed once it reaches 0.03. Wipe Day doubles it.
Rust wipes on the first Thursday of every month, and so do we: Wipe Day runs for 24 hours from 18:00 UTC that day.
Share your referral code (Wallet → Free Frags → Affiliate) and earn from everyone who signs up with it:
RustyRoam is not affiliated with Valve or Facepunch Studios. Details and full rules: Terms of Service.